#include "PreCompiled.h"
#include "ViewProviderFurnitureTextureProperty.h"
PROPERTY_SOURCE(Gui::ViewProviderFurnitureTextureProperty,Gui::ViewProviderFurnitureMaterialProperty)
using namespace Gui;
ViewProviderFurnitureTextureProperty::ViewProviderFurnitureTextureProperty(void)
{
}

ViewProviderFurnitureTextureProperty::~ViewProviderFurnitureTextureProperty(void)
{
}
void ViewProviderFurnitureTextureProperty::attach(App::DocumentObject* pcObject)
{
	ViewProviderFurnitureMaterialProperty::attach(pcObject);
}